3. Your First Program¶
In this chapter you will learn the process for writing and building Linux assembly-language programs. In addition, you will learn the structure of assembly-language programs, and a few assembly-language commands. As you go through this chapter, you may want to refer also to Common x86 Instructions and Using the GDB Debugger.
These programs may overwhelm you at first. However, go through them with diligence, read them and their explanations as many times as necessary, and you will have a solid foundation of knowledge to build on. Please tinker around with the programs as much as you can. Even if your tinkering does not work, every failure will help you learn.
3.1. Entering in the Program¶
Okay, this first program is simple. In fact, it’s not
going to do anything but exit! It’s short, but it shows
some basics about assembly language and Linux programming.
You need to enter the program in an editor exactly as written,
with the filename exit.s
. The program follows.
Don’t worry about not understanding it. This section only deals with
typing it in and running it. In Outline of an Assembly Language Program we will describe how it
works.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 | #PURPOSE: Simple program that exits and returns a
# status code back to the Linux kernel
#
#INPUT: none
#
#OUTPUT: returns a status code. This can be viewed
# by typing
#
# echo $?
#
# after running the program
#
#VARIABLES:
# %eax holds the system call number
# %ebx holds the return status
#
.section .data
.section .text
.globl _start
_start:
movl $1, %eax # this is the linux kernel command
# number (system call) for exiting
# a program
movl $0, %ebx # this is the status number we will
# return to the operating system.
# Change this around and it will
# return different things to
# echo $?
int $0x80 # this wakes up the kernel to run
# the exit command
|
What you have typed in is called the source code. Source code is the human-readable form of a program. In order to transform it into a program that a computer can run, we need to assemble and link it.
The first step is to assemble it. Assembling is the process that transforms what you typed into instructions for the machine. The machine itself only reads sets of numbers, but humans prefer words. An assembly language is a more human-readable form of the instructions a computer understands. Assembling transforms the human-readable file into a machine-readable one. To assembly the program type in the command
as exit.s -o exit.o
as
is the command which runs the assembler, exit.s
is
the source file, and -o exit.o
tells the assembler to put its output
in the file exit.o
. exit.o
is an
object file. An object file is code that is in the
machine’s language, but has not been completely put together. In most large
programs, you will have several source files, and you will convert each one
into an object file. The
linker is the program that is responsible for putting the object files together and
adding information to it so that the kernel knows how to load and run it. In
our case, we only have one object file, so the linker is only adding the
information to enable it to run. To
link the file, enter the command
ld exit.o -o exit
ld
is the command to run the linker,
exit.o
is the object file we want to link,
and -o exit
instructs the linker to output
the new program into a file called exit
1. If any
of these commands reported errors, you have either mistyped your program
or the command. After correcting the program, you have to re-run all the
commands. You must always re-assemble and re-link programs after you
modify the source file for the changes to occur in the program. You
can run exit
by typing in the command
./exit
The ./
is used to tell the computer that the program isn’t in one of the
normal program directories, but is the current directory instead 2.
You’ll notice when you type this command, the only thing that happens is that
you’ll go to the next line. That’s because this program does nothing but exit.
However, immediately after you run the program, if you type in
echo $?
It will say 0
. What is happening is that every program when it exits gives
Linux an exit status code, which tells it if everything went all right. If
everything was okay, it returns 0. UNIX programs return numbers other than
zero to indicate failure or other errors, warnings, or statuses. The
programmer determines what each number means. You can view this code by typing
in echo $?
. In the following section we will look at what each part of the
code does.
3.2. Outline of an Assembly Language Program¶
Take a look at the program we just entered. At the beginning there are lots of
lines that begin with hashes (#
). These are comments. Comments are not
translated by the assembler. They are used only for the programmer to talk to
anyone who looks at the code in the future. Most programs you write will be
modified by others. Get into the habit of writing comments in your code that
will help them understand both why the program exists and how it works. Always
include the following in your comments:
The purpose of the code
An overview of the processing involved
Anything strange your program does and why it does it 3.
After the comments, the next line says
.section .data
Anything starting with a period isn’t directly translated into a machine
instruction. Instead, it’s an instruction to the assembler itself. These are
called assembler directives or pseudo-operations because they are handled
by the assembler and are not actually run by the computer. The .section
command breaks your program up into sections. This command starts the data
section, where you list any memory storage you will need for data. Our program
doesn’t use any, so we don’t need the section. It’s just here for
completeness. Almost every program you write in the future will have data.
Right after this you have
.section .text
which starts the text section. The text section of a program is where the program instructions live.
The next instruction is
.globl _start
This instructs the assembler that _start
is important to remember.
_start
is a symbol, which means that it is going to be replaced by
something else either during assembly or linking. Symbols are generally used
to mark locations of programs or data, so you can refer to them by name instead
of by their location number. Imagine if you had to refer to every memory
location by its address. First of all, it would be very confusing because you
would have to memorize or look up the numeric memory address of every piece of
code or data. In addition, every time you had to insert a piece of data or
code you would have to change all the addresses in your program! Symbols are
used so that the assembler and linker can take care of keeping track of
addresses, and you can concentrate on writing your program.
.globl
means that the assembler shouldn’t discard this symbol after
assembly, because the linker will need it. _start
is a special symbol that
always needs to be marked with .globl
because it marks the location of the
start of the program. Without marking this location in this way, when the
computer loads your program it won’t know where to begin running your program.
The next line
_start:
defines the value of the _start
label. A label is a symbol followed by
a colon. Labels define a symbol’s value. When the assembler is assembling the
program, it has to assign each data value and instruction an address. Labels
tell the assembler to make the symbol’s value be wherever the next instruction
or data element will be. This way, if the actual physical location of the data
or instruction changes, you don’t have to rewrite any references to it - the
symbol automatically gets the new value.
Now we get into actual computer instructions. The first such instruction is this:
movl $1, %eax
When the program runs, this instruction transfers the number 1
into the
%eax
register. In assembly language, many instructions have operands.
movl
has two operands - the source and the destination. In this case,
the source is the literal number 1, and the destination is the %eax
register. Operands can be numbers, memory location references, or registers.
Different instructions allow different types of operands. See
Common x86 Instructions for more information on which instructions take
which kinds of operands.
On most instructions which have two operands, the first one is the source
operand and the second one is the destination. Note that in these cases, the
source operand is not modified at all. Other instructions of this type are,
for example, addl
, subl
, and imull
. These add/subtract/multiply
the source operand from/to/by the destination operand and and save the result
in the destination operand. Other instructions may have an operand hardcoded
in. idivl
, for example, requires that the dividend be in %eax
, and
%edx
; be zero, and the quotient is then transferred to %eax
and the
remainder to %edx
. However, the divisor can be any register or memory
location.
- On x86 processors, there are several general-purpose registers 4.
(all of which can be used with
movl
):
%eax
%ebx
%ecx
%edx
%edi
%esi
In addition to these general-purpose registers, there are also several special-purpose registers, including:
%ebp
%esp
%eip
%eflags
We’ll discuss these later, just be aware that they exist 5. Some of these
registers, like %eip
and %eflags
can only be accessed through special
instructions. The others can be accessed using the same instructions as
general-purpose registers, but they have special meanings, special uses, or are
simply faster when used in a specific way.
So, the movl
instruction moves the number 1
into %eax
. The
dollar-sign in front of the one indicates that we want to use immediate mode
addressing (refer back to Data Accessing Methods). Without
the dollar-sign it would do direct addressing, loading whatever number is at
address 1
. We want the actual number 1
loaded in, so we have to use
immediate mode.
The reason we are moving the number 1 into %eax
; is because we are
preparing to call the Linux Kernel. The number 1
is the number of the
exit
system call. We will discuss system calls in more depth soon, but
basically they are requests for the operating system’s help. Normal programs
can’t do everything. Many operations such as calling other programs, dealing
with files, and exiting have to be handled by the operating system through
system calls. When you make a system call, which we will do shortly, the
system call number has to be loaded into %eax
(for a complete listing of
system calls and their numbers, see Important System Calls). Depending on the system
call, other registers may have to have values in them as well. Note that
system calls is not the only use or even the main use of registers. It is just
the one we are dealing with in this first program. Later programs will use
registers for regular computation.
The operating system, however, usually needs more information than just which
call to make. For example, when dealing with files, the operating system
needs to know which file you are dealing with, what data you want to write,
and other
details. The extra details, called parameters
are stored in other registers. In the case of the exit
system call,
the operating system requires a status code be loaded in %ebx
. This
value is then returned to the system. This is the value you retrieved
when you typed echo $?
. So, we load %ebx
with
0
by typing the following:
movl $0, %ebx
Now, loading registers with these numbers doesn’t do anything itself.
Registers are used for all sorts of things besides system calls. They are
where all program logic such as addition, subtraction, and comparisons take
place. Linux simply requires that certain registers be loaded with certain
parameter values before making a system call. %eax
is always required to be
loaded with the system call number. For the other registers, however, each
system call has different requirements. In the exit
system call, %ebx
is required to be loaded with the exit status. We will discuss different
system calls as they are needed. For a list of common system calls and what is
required to be in each register, see Important System Calls.
The next instruction is the “magic” one. It looks like this:
int $0x80
The int
stands for interrupt. The 0x80
is the interrupt number to
use 6. An interrupt interrupts the normal program flow, and transfers
control from our program to Linux so that it will do a system call 7. You
can think of it as like signaling Batman (or Larry-Boy 8, if you prefer).
You need something done, you send the signal, and then he comes to the rescue.
You don’t care how he does his work - it’s more or less magic - and when he’s
done you’re back in control. In this case, all we’re doing is asking Linux to
terminate the program, in which case we won’t be back in control. If we didn’t
signal the interrupt, then no system call would have been performed.
Quick System Call Review
To recap - Operating System features are accessed through system
calls. These are invoked by setting up the registers in a special
way and issuing the instruction int $0x80
. Linux knows which system
call we want to access by what we stored in the %eax
register.
Each system call has other requirements as to what needs to be stored in the
other registers. System call number 1 is the exit
system
call, which requires the status code to be placed in
%ebx
.
Now that you’ve assembled, linked, run, and examined the program, you should
make some basic edits. Do things like change the number that is loaded into
%ebx
, and watch it come out at the end with echo $?
. Don’t forget to
assemble and link it again before running it. Add some comments. Don’t worry,
the worse thing that would happen is that the program won’t assemble or link,
or will freeze your screen. That’s just part of learning!
3.3. Planning the Program¶
In our next program we will try to find the maximum of a list of numbers. Computers are very detail-oriented, so in order to write the program we will have to have planned out a number of details. These details include:
Where will the original list of numbers be stored?
What procedure will we need to follow to find the maximum number?
How much storage do we need to carry out that procedure?
Will all of the storage fit into registers, or do we need to use some memory as well?
You might not think that something as simple as finding the maximum number from a list would take much planning. You can usually tell people to find the maximum number, and they can do so with little trouble. However, our minds are used to putting together complex tasks automatically. Computers need to be instructed through the process. In addition, we can usually hold any number of things in our mind without much trouble. We usually don’t even realize we are doing it. For example, if you scan a list of numbers for the maximum, you will probably keep in mind both the highest number you’ve seen so far, and where you are in the list. While your mind does this automatically, with computers you have to explicitly set up storage for holding the current position on the list and the current maximum number. You also have other problems such as how to know when to stop. When reading a piece of paper, you can stop when you run out of numbers. However, the computer only contains numbers, so it has no idea when it has reached the last of your numbers.
In computers, you have to plan every step of the way. So, let’s do
a little planning. First of all, just for reference, let’s name the
address where the list of numbers starts as data_items
.
Let’s say that the last number in the list will be a zero, so we know where
to stop. We also need a value to hold the current position in the list,
a value to hold the current list element being examined, and the current
highest value on the list. Let’s assign each of these a register:
%edi
will hold the current position in the list.%ebx
will hold the current highest value in the list.%eax
will hold the current element being examined.
When we begin the program and look at the first item in the list, since we haven’t seen any other items, that item will automatically be the current largest element in the list. Also, we will set the current position in the list to be zero - the first element. From then, we will follow the following steps:
Check the current list element (
%eax
) to see if it’s zero (the terminating element).If it is zero, exit.
Increase the current position (
%edi
).Load the next value in the list into the current value register (
%eax
). What addressing mode might we use here? Why?Compare the current value (
%eax
) with the current highest value (%ebx
).If the current value is greater than the current highest value, replace the current highest value with the current value.
Repeat.
That is the procedure. Many times in that procedure I made use of the word “if”. These places are where decisions are to be made. You see, the computer doesn’t follow the exact same sequence of instructions every time. Depending on which “if”s are correct, the computer may follow a different set of instructions. The second time through, it might not have the highest value. In that case, it will skip step 6, but come back to step 7. In every case except the last one, it will skip step 2. In more complicated programs, the skipping around increases dramatically.
These “if”s are a class of instructions called flow control instructions, because they tell the computer which steps to follow and which paths to take. In the previous program, we did not have any flow control instructions, as there was only one possible path to take - exit. This program is much more dynamic in that it is directed by data. Depending on what data it receives, it will follow different instruction paths.
In this program, this will be accomplished by two different instructions, the conditional jump and the unconditional jump. The conditional jump changes paths based on the results of a previous comparison or calculation. The unconditional jump just goes directly to a different path no matter what. The unconditional jump may seem useless, but it is very necessary since all of the instructions will be laid out on a line. If a path needs to converge back to the main path, it will have to do this by an unconditional jump. We will see more of both of these jumps in the next section.
Another use of flow control is in implementing loops. A loop is a piece of program code that is meant to be repeated. In our example, the first part of the program (setting the current position to 0 and loading the current highest value with the current value) was only done once, so it wasn’t a loop. However, the next part is repeated over and over again for every number in the list. It is only left when we have come to the last element, indicated by a zero. This is called a loop because it occurs over and over again. It is implemented by doing unconditional jumps to the beginning of the loop at the end of the loop, which causes it to start over. However, you have to always remember to have a conditional jump to exit the loop somewhere, or the loop will continue forever! This condition is called an infinite loop. If we accidentally left out step 1, 2, or 3, the loop (and our program) would never end.
In the next section, we will implement this program that we have planned. Program planning sounds complicated - and it is, to some degree. When you first start programming, it’s often hard to convert our normal thought process into a procedure that the computer can understand. We often forget the number of “temporary storage locations” that our minds are using to process problems. As you read and write programs, however, this will eventually become very natural to you. Just have patience.
3.4. Finding a Maximum Value¶
Enter the following program as maximum.s
:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 | #PURPOSE: This program finds the maximum number of a
# set of data items.
#
#VARIABLES: The registers have the following uses:
#
# %edi - Holds the index of the data item being examined
# %ebx - Largest data item found
# %eax - Current data item
#
# The following memory locations are used:
#
# data_items - contains the item data. A 0 is used
# to terminate the data
#
.section .data
data_items: #These are the data items
.long 3,67,34,222,45,75,54,34,44,33,22,11,66,0
.section .text
.globl _start
_start:
movl $0, %edi # move 0 into the index register
movl data_items(,%edi,4), %eax # load the first byte of data
movl %eax, %ebx # since this is the first item, %eax is
# the biggest
start_loop: # start loop
cmpl $0, %eax # check to see if we've hit the end
je loop_exit
incl %edi # load next value
movl data_items(,%edi,4), %eax
cmpl %ebx, %eax # compare values
jle start_loop # jump to loop beginning if the new
# one isn't bigger
movl %eax, %ebx # move the value as the largest
jmp start_loop # jump to loop beginning
loop_exit:
# %ebx is the status code for the exit system call
# and it already has the maximum number
movl $1, %eax #1 is the exit() syscall
int $0x80
|
Now, assemble and link it with these commands:
as maximum.s -o maximum.o
ld maximum.o -o maximum
Now run it, and check its status.
./maximum
echo $?
You’ll notice it returns the value 222
. Let’s take
a look at the program and what it does. If you look in the comments, you’ll
see that the program finds the maximum of a set of numbers (aren’t comments
wonderful!). You may also notice that in this program we actually have
something in the data section. These lines are the data section:
data_items: # These are the data items
.long 3,67,34,222,45,75,54,34,44,33,22,11,66,0
Lets look at this. data_items
is a
label that refers to the location that follows it. Then, there is a directive
that starts with .long
. That causes the assembler
to reserve memory for the list of numbers that follow it.
data_items
refers to the location of the first one.
Because data_items
is a label, any time in our program
where we need to refer to this address we can use the
data_items
symbol, and the assembler will substitute
it with the address where the numbers start during assembly. For example,
the instruction movl data_items, %eax
would move the
value 3 into %eax
.
There are several different types of memory locations other than .long
that can be reserved. The main ones are as follows:
.byte
Bytes take up one storage location for each number. They are limited to numbers between 0 and 255.
.int
Ints (which differ from the
int
instruction) take up two storage locations for each number. These are limitted to numbers between 0 and 65535 9 .
.long
Longs take up four storage locations. This is the same amount of space the registers use, which is why they are used in this program. They can hold numbers between 0 and 4294967295.
.ascii
The
.ascii
directive is to enter in characters into memory. Characters each take up one storage location (they are converted into bytes internally). So, if you gave the directive.ascii "Hello there\0"
, the assembler would reserve 12 storage locations (bytes). The first byte contains the numeric code forH
, the second byte contains the numeric code fore
, and so forth. The last character is represented by\0
, and it is the terminating character (it will never display, it just tells other parts of the program that that’s the end of the characters). Letters and numbers that start with a backslash represent characters that are not typeable on the keyboard or easily viewable on the screen. For example,\n
refers to the “newline” character which causes the computer to start output on the next line and\t
refers to the “tab” character. All of the letters in an.ascii
directive should be in quotes.
In our example, the assembler reserves 14 .long
s,
one right after another. Since each long takes up 4 bytes, that means
that the whole list takes up 56 bytes. These are the numbers we will
be searching through to find the maximum. data_items
is used by the assembler to refer to the address of the first of these values.
Take note that the last data item in the list is a zero. I decided to use a zero to tell my program that it has hit the end of the list. I could have done this other ways. I could have had the size of the list hard-coded into the program. Also, I could have put the length of the list as the first item, or in a separate location. I also could have made a symbol which marked the last location of the list items. No matter how I do it, I must have some method of determining the end of the list. The computer knows nothing - it can only do what it is told. It’s not going to stop processing unless I give it some sort of signal. Otherwise it would continue processing past the end of the list into the data that follows it, and even to locations where we haven’t put any data.
Notice that we don’t have a .globl
declaration for data_items
. This is
because we only refer to these locations within the program. No other file or
program needs to know where they are located. This is in contrast to the
_start
symbol, which Linux needs to know where it is so that it knows where
to begin the program’s execution. It’s not an error to write .globl
data_items
, it’s just not necessary. Anyway, play around with this line and
add your own numbers. Even though they are .long
, the program will produce
strange results if any number is greater than 255, because that’s the largest
allowed exit status. Also notice that if you move the 0 to earlier in the
list, the rest get ignored. Remember that any time you change the source
file, you have to re-assemble and re-link your program. Do this now and see
the results.
All right, we’ve played with the data a little bit. Now let’s look at the code. In the comments you will notice that we’ve marked some variables that we plan to use. A variable is a dedicated storage location used for a specific purpose, usually given a distinct name by the programmer. We talked about these in the previous section, but didn’t give them a name. In this program, we have several variables:
a variable for the current maximum number found
a variable for which number of the list we are currently examining, called the index
a variable holding the current number being examined
In this case, we have few enough variables that we can hold them all in registers. In larger programs, you have to put them in memory, and then move them to registers when you are ready to use them. We will discuss how to do that later. When people start out programming, they usually underestimate the number of variables they will need. People are not used to having to think through every detail of a process, and therefore leave out needed variables in their first programming attempts.
In this program, we are using %ebx
as the location of the largest item
we’ve found. %edi
is used as the index to the current data item we’re
looking at. Now, let’s talk about what an index is. When we read the
information from data_items
, we will start with the first one (data item
number 0), then go to the second one (data item number 1), then the third (data
item number 2), and so on. The data item number is the
index of data_items. You’ll notice that the first instruction we
give to the computer is:
movl $0, %edi
Since we are using %edi
as our index, and we want to start
looking at the first item, we load %edi
with 0. Now,
the next instruction is tricky, but crucial to what we’re doing. It says:
movl data_items(,%edi,4), %eax
Now to understand this line, you need to keep several things in mind:
data_items
is the location number of the start of our number list.Each number is stored across 4 storage locations (because we declared it using
.long
)%edi
is holding 0 at this point
So, basically what this line does is say, “start at the beginning of
data_items, and take the first item number (because %edi
is 0), and remember that each number takes up four storage locations.”
Then it stores that number in %eax
. This is how you write
indexed addressing mode instructions in assembly language.
The instruction in a general form is this:
movl BEGINNINGADDRESS(,%INDEXREGISTER,WORDSIZE)
In our case data_items
was our beginning address, %edi
was
our index register, and 4 was our word size. This topic is discussed
further in Addressing Modes.
If you look at the numbers in data_items
, you will see that the number 3 is
now in %eax
. If %edi
was set to 1, the number 67 would be in %eax
,
and if it was set to 2, the number 34 would be in %eax
, and so forth. Very
strange things would happen if we used a number other than 4 as the size of our
storage locations 10. The way you write this is very awkward, but if you
know what each piece does, it’s not too difficult. For more information about
this, see Addressing Modes.
Let’s look at the next line:
movl %eax, %ebx
We have the first item to look at stored in %eax
. Since it is the first
item, we know it’s the biggest one we’ve looked at. We store it in %ebx
,
since that’s where we are keeping the largest number found. Also, even though
movl
stands for move, it actually copies the value, so %eax
and
%ebx
both contain the starting value 11.
Now we move into a loop. A loop is a segment of your program that might run
more than once. We have marked the starting location of the loop in the symbol
start_loop
. The reason we are doing a loop is because we don’t know how
many data items we have to process, but the procedure will be the same no
matter how many there are. We don’t want to have to rewrite our program for
every list length possible. In fact, we don’t even want to have to write out
code for a comparison for every list item. Therefore, we have a single section
of code (a loop) that we execute over and over again for every element in
data_items
.
In the previous section, we outlined what this loop needed to do. Let’s review:
Check to see if the current value being looked at is zero. If so, that means we are at the end of our data and should exit the loop.
We have to load the next value of our list.
We have to see if the next value is bigger than our current biggest value.
If it is, we have to copy it to the location we are holding the largest value in.
Now we need to go back to the beginning of the loop.
Okay, so now lets go to the code. We have the beginning of the loop
marked with start_loop
. That is so we know where to go back
to at the end of our loop. Then we have these instructions:
cmpl $0, %eax
je loop_exit
The cmpl
instruction compares the two values. Here, we are comparing the
number 0 to the number stored in %eax
. This compare instruction also
affects a register not mentioned here, the %eflags
register. This is also
known as the status register, and has many uses which we will discuss later.
Just be aware that the result of the comparison is stored in the status
register. The next line is a flow control instruction which says to jump to
the loop_exit
location if the values that were just compared are equal
(that’s what the e
of je
means). It uses the status register to hold
the value of the last comparison. We used je
, but there are many jump
statements that you can use:
je
Jump if the values were equal
jg
Jump if the second value was greater than the first value 12
jge
Jump if the second value was greater than or equal to the first value
jl
Jump if the second value was less than the first value
jle
Jump if the second value was less than or equal to the first value
jmp
Jump no matter what. This does not need to be preceeded by a comparison.
The complete list is documented in Common x86 Instructions. In
this case, we are jumping if %eax
holds the value of zero. If so, we are
done and we go to loop_exit
13.
If the last loaded element was not zero, we go on to the next instructions:
incl %edi
movl data_items(,%edi,4), %eax
If you remember from our previous discussion, %edi
contains the index to
our list of values in data_items
. incl
increments the value of
%edi
by one. Then the movl
is just like the one we did beforehand.
However, since we already incremented %edi
, %eax
is getting the next
value from the list. Now %eax
has the next value to be tested. So, let’s
test it!
cmpl %ebx, %eax
jle start_loop
Here we compare our current value, stored in %eax
to our biggest value so
far, stored in %ebx
. If the current value is less or equal to our biggest
value so far, we don’t care about it, so we just jump back to the beginning of
the loop. Otherwise, we need to record that value as the largest one:
movl %eax, %ebx
jmp start_loop
which moves the current value into %ebx
, which we are using to store the
current largest value, and starts the loop over again.
Okay, so the loop executes until it reaches a 0, when it jumps to
loop_exit
. This part of the program calls the Linux kernel to exit. If
you remember from the last program, when you call the operating system
(remember it’s like signaling Batman), you store the system call number in
%eax
(1 for the exit
call), and store the other values in the other
registers. The exit call requires that we put our exit
status in %ebx
. We already have the exit status there since we are
using %ebx
as our largest number, so all we have to do is load
%eax
with the number one and call the kernel to exit. Like this:
movl $1, %eax
int $0x80
Okay, that was a lot of work and explanation, especially for such a small program. But hey, you’re learning a lot! Now, read through the whole program again, paying special attention to the comments. Make sure that you understand what is going on at each line. If you don’t understand a line, go back through this section and figure out what the line means.
You might also grab a piece of paper, and go through the program step-by-step, recording every change to every register, so you can see more clearly what is going on.
3.5. Addressing Modes¶
In section Data Accessing Methods we learned the different types of addressing modes available for use in assembly language. This section will deal with how those addressing modes are represented in assembly language instructions.
The general form of memory address references is this:
ADDRESS_OR_OFFSET(%BASE_OR_OFFSET, %INDEX, MULTIPLIER)
All of the fields are optional. To calculate the address, simply perform the following calculation:
FINAL ADDRESS = ADDRESS_OR_OFFSET + %BASE_OR_OFFSET + MULTIPLIER * %INDEX
ADDRESS_OR_OFFSET
and MULTIPLIER
must both be constants, while the
other two must be registers. If any of the pieces is left out, it is just
substituted with zero in the equation.
All of the addressing modes mentioned in Data Accessing Methods except immediate-mode can be represented in this fashion.
direct addressing mode
This is done by only using the
ADDRESS_OR_OFFSET
portion.Example:
movl ADDRESS, %eaxThis loads
%eax
with the value at memory addressADDRESS
.
indexed addressing mode
This is done by using the
ADDRESS_OR_OFFSET
and the%INDEX
portion. You can use any general-purpose register as the index register. You can also have a constant multiplier of 1, 2, or 4 for the index register, to make it easier to index by bytes, double-bytes, and words. For example, let’s say that we had a string of bytes asstring_start
and wanted to access the third one (an index of 2 since we start counting the index at zero), and%ecx
held the value 2. If you wanted to load it into%eax
you could do the following:movl string_start( , %ecx, 1), %eaxThis starts at
string_start
, and adds1 * %ecx
to that address, and loads the value into%eax
.
indirect addressing mode
Indirect addressing mode loads a value from the address indicated by a register. For example, if
%eax
held an address, we could move the value at that address to%ebx
by doing the following:movl (%eax), %ebx
base pointer addressing mode
Base-pointer addressing is similar to indirect addressing, except that it adds a constant value to the address in the register. For example, if you have a record where the age value is 4 bytes into the record, and you have the address of the record in &eax;, you can retrieve the age into &ebx; by issuing the following instruction:
movl 4(%eax), %ebx
immediate mode
Immediate mode is very simple. It does not follow the general form we have been using. Immediate mode is used to load direct values into registers or memory locations. For example, if you wanted to load the number 12 into
%eax
, you would simply do the following:movl $12, %eaxNotice that to indicate immediate mode, we used a dollar sign in front of the number. If we did not, it would be direct addressing mode, in which case the value located at memory location 12 would be loaded into
%eax
rather than the number 12 itself.
register addressing mode
Register mode simply moves data in or out of a register. In all of our examples, register addressing mode was used for the other operand.
These addressing modes are very important, as every memory access will use one of these. Every mode except immediate mode can be used as either the source or destination operand. Immediate mode can only be a source operand.
In addition to these modes, there are also different instructions for different
sizes of values to move. For example, we have been using movl
to move data
a word at a time. in many cases, you will only want to move data a byte at a
time. This is accomplished by the instruction movb
. However, since the
registers we have discussed are word-sized and not byte-sized, you cannot use
the full register. Instead, you have to use a portion of the register.
Take for instance %eax
. If you only wanted to work with two bytes at a
time, you could just use %ax
. %ax
is the least-significant half
(i.e. - the last part of the number) of the %eax
register, and is useful
when dealing with two-byte quantities. %ax
is further divided up into
%al
and %ah
. %al
is the least-significant byte of %ax
, and
%ah
is the most significant byte 14. Loading a value into
%eax
will wipe out whatever was in %al
and %ah
(and also
%ax
, since %ax
is made up of them). Similarly, loading a value
into either %al
or %ah
will corrupt any value that was formerly in
%eax
. Basically, it’s wise to only use a register for either a byte or a
word, but never both at the same time.
For a more comprehensive list of instructions, see Common x86 Instructions.
3.6. Review¶
3.6.1. Know the Concepts¶
What does it mean if a line in the program starts with the ‘#’ character?
What is the difference between an assembly language file and an object code file?
What does the linker do?
How do you check the result status code of the last program you ran?
What is the difference between
movl $1, %eax
andmovl 1, %eax
?Which register holds the system call number?
What are indexes used for?
Why do indexes usually start at 0?
If I issued the command
movl data_items(, %edi,4), %eax
anddata_items
was address 3634 and%edi
held the value 13, what address would you be using to move into%eax
?List the general-purpose registers.
What is the difference between
movl
andmovb
?What is flow control?
What does a conditional jump do?
What things do you have to plan for when writing a program?
Go through every instruction and list what addressing mode is being used for each operand.
3.6.2. Use the Concepts¶
Modify the first program to return the value 3.
Modify the
maximum
program to find the minimum instead.Modify the
maximum
program to use the number 255 to end the list rather than the number 0Modify the
maximum
program to use an ending address rather than the number 0 to know when to stop.Modify the
maximum
program to use a length count rather than the number 0 to know when to stop.What would the instruction
movl _start, %eax
do? Be specific, based on your knowledge of both addressing modes and the meaning of_start
. How would this differ from the instructionmovl $_start, %eax
?
3.6.3. Going Further¶
Modify the first program to leave off the
int
instruction line. Assemble, link, and execute the new program. What error message do you get. Why do you think this might be?So far, we have discussed three approaches to finding the end of the list - using a special number, using the ending address, and using the length count. Which approach do you think is best? Why? Which approach would you use if you knew that the list was sorted? Why?
Footnotes
- 1
If you are new to Linux and UNIX, you may not be aware that files don’t have to have extensions. In fact, while Windows uses the
.exe
extension to signify an executable program, UNIX executables usually have no extension.- 2
.
(dot) refers to the current directory in Linux and UNIX systems.- 3
You’ll find that many programs end up doing things strange ways. Usually there is a reason for that, but, unfortunately, programmers never document such things in their comments. So, future programmers either have to learn the reason the hard way by modifying the code and watching it break, or just leaving it alone whether it is still needed or not. You should always document any strange behavior your program performs. Unfortunately, figuring out what is strange and what is straightforward comes mostly with experience.
- 4
Note that on x86 processors, even the general-purpose registers have some special purposes, or used to before it went 32-bit. However, these are general-purpose registers for most instructions. Each of them has at least one instruction where it is used in a special way. However, for most of them, those instructions aren’t covered in this book.
- 5
You may be wondering, why do all of these registers begin with the letter
e
? The reason is that early generations of x86 processors were 16 bits rather than 32 bits. Therefore, the registers were only half the length they are now. In later generations of x86 processors, the size of the registers doubled. They kept the old names to refer to the first half of the register, and added ane
to refer to the extended versions of the register. Usually you will only use the extended versions. Newer models also offer a 64-bit mode, which doubles the size of these registers yet again and uses anr
prefix to indicate the larger registers (i.e.%rax
is the 64-bit version of%eax
). However, these processors are not widely used, and are not covered in this book.- 6
You may be wondering why it’s
0x80
instead of just80
. The reason is that the number is written in hexadecimal. In hexadecimal, a single digit can hold 16 values instead of the normal 10. This is done by utilizing the lettersa
throughf
in addition to the regular digits.a
represents 10,b
represents 11, and so on. 0x10 represents the number 16, and so on. This will be discussed more in depth later, but just be aware that numbers starting with0x
are in hexadecimal. Tacking on anH
at the end is also sometimes used instead, but we won’t do that in this book. For more information about this, see <xref linkend=”countingchapter” />- 7
Actually, the interrupt transfers control to whoever set up an interrupt handler for the interrupt number. In the case of Linux, all of them are set to be handled by the Linux kernel.
- 8
If you don’t watch Veggie Tales, you should. Start with Dave and the Giant Pickle.
- 9
Note that no numbers in assembly language (or any other computer language I’ve seen) have commas embedded in them. So, always write numbers like
65535
, and never like65,535
.- 10
The instruction doesn’t really use 4 for the size of the storage locations, although looking at it that way works for our purposes now. It’s actually what’s called a multiplier. Basically, the way it works is that you start at the location specified by
data_items
, then you add ``%edi``*4 storage locations, and retrieve the number there. Usually, you use the size of the numbers as your multiplier, but in some circumstances you’ll want to do other things.- 11
Also, the
l
inmovl
stands for move long since we are moving a value that takes up four storage locations.- 12
notice that the comparison is to see if the second value is greater than the first. I would have thought it the other way around. You will find a lot of things like this when learning programming. It occurs because different things make sense to different people. Anyway, you’ll just have to memorize such things and go on.
- 13
The names of these symbols can be anything you want them to be, as long as they only contain letters and the underscore character(
_
). The only one that is forced is_start
, and possibly others that you declare with.globl
. However, if it is a symbol you define and only you use, feel free to call it anything you want that is adequately descriptive (remember that others will have to modify your code later, and will have to figure out what your symbols mean).- 14
When we talk about the most or least significant byte, it may be a little confusing. Let’s take the number 5432. In that number, 54 is the most significant half of that number and 32 is the least significant half. You can’t quite divide it like that for registers, since they operate on base 2 rather than base 10 numbers, but that’s the basic idea. For more information on this topic, see <xref linkend=”countingchapter” />.