Fuggerei Vertical
Mar 15, 2018 - Aug 31, 2022
A brochure shows the variety of photographic, scenic, artistic and architectural projects and ideas. →
Mar 15, 2018 - Aug 31, 2022
A brochure shows the variety of photographic, scenic, artistic and architectural projects and ideas. →
Jan 17, 2018
Security in information technology is the dominant topic of our time and encryption has become the norm in many areas. In order to be able to design cryptographic processes and applications securely, real random numbers are of fundamental importance, e.g. in the generation of cryptographic keys. →
Jan 1, 2018 - Jun 30, 2023
Research project on the handling of drainage water in the sewer network →
Oct 1, 2017 - Mar 31, 2019
Into the Sky documents the passion of a paraglider, an aerobatic pilot and a parachutist in 360°: Risking their lives during breathtaking maneuvers. Experience the film in the innovative 360° format from the first person view with spatial audio and maximum immersion. →
Sep 1, 2017 - Mar 31, 2019
The research project focuses on identifying the challenges arising from the energy transition specific to urban distribution grids→
Jun 28, 2017
The application is a virtual reality (VR) simulation in which the assembly of a KUKA robot can be trained with the help of VR glasses and a VibroTac wristband. Objects can be gripped, positioned and assembled in a virtual assembly cell. The wristband generates perceptible (haptic) feedback. Training software was developed for this purpose as part of the project. In this way, the assembly process can be analysed and optimised. Similarly, 'beginner's mistakes' can be avoided and risks reduced if the assembly is practised in a simulation before it is actually carried out. The project was carried out in co-operation with the company KUKA Roboter GmbH. It was successfully continued in the winter semester 2017/18 and is to be expanded to include the aspect of avatars in virtual reality in the coming summer semester 2018. →
Jan 1, 2017 - Dec 31, 2018
Physical exertion has been extensively investigated in recent research on gestural interaction. It has been shown that users perceive gestures as more convenient if they are easier to perform in terms of effort. Our research question is how screen size affects user perception about the effort of a gesture. Different gestures have been looked at. In a user study 45 subjects interacted with a game prototype with three different gesture pairs in front of two different screen sizes. →
Nov 1, 2016
The research project empirically analyzes the effects of environmentally active behavior on the performance of a firm. The analysis is based on the 2013 wave of the Eurobarometer data for small and medium sized firms (SME´s). →